SSF2 Amplified Demo: Ness

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  • descriptionDescription

    SSF2 Amplified is an Upcoming SSF2 Beta 1.1.0.1 (or whatever the newest version of SSF2 is at the time it releases) that rebalances the entire cast with completely new gimmicks, moves, mechanics, etc. All characters will be substantially buffed to be considered top tier or "overpowered" to an extent without being too overbearing to fight against. SSF2 Amplified is currently in development however as a demo there is one psuedo-complete character in the form of Ness. 

     

    Ness overall is faster, has better frame data and especially better landing, and has a ton of QoL to make Ness a much smoother and less clunky character. The reworks to Ness's completely new drag-down Neutral Aerial and cleaned up and partially reworked up-tilt gives Ness more opportunity for combos while his improved forward-aerial and other normals allows for more natural strings that Ness was formerly capable of in Smash 4 and Ultimate. Ness's access to now a completely new hitbox to down-special gives Ness even more options for pressuring and again gives him more mixups for neutral and advantage making Ness a menacing foe. The reworked single hit Lucas-esque PK Fire gives Ness an extremely strong zoning game while having a projectile to force approaches and defensive play where you can gain access to Ness's devastating and improved grab game. Ness now has access to yet another kill throw in the form of Up-Throw, a noticeably stronger Forward-Throw, an improved Down-Throw for more strings, and a flashier Back-Throw giving Ness an enhanced sense of threat for constantly shielding. This plus Ness's generally improved recovery allows for the best possible experience for any Ness players.

     

     

  • speaker_notesInstallation

    Just download DAT253.ssf then go to SSF2's game files and drag and drop the file onto the other SSF files and make sure to replace the SSF file then you should be good. This only works for the downloadable version of SSF2 and this is compatible with Mac and Windows as far as I know.

  • event_noteChangelog

    Exact SSF2 Amplified Demo Ness Changelog:

     

    General/Misc:

    • Mid-Air Jump Speed Increased (12 -> 15)
    • Shorthop Length Decreased (8 -> 7.6)
    • Gravity Increased (1.08 -> 1.13)
    • Dash Speed Increased Greatly (9.2 -> 9.7)
    • Initial Dash Length Increased (1.11 -> 1.29)
    • Air Speed Greatly Increased (7 -> 9)
    • Air Acceleration Rate Increased (0.83 -> 1.23)
    • Traction Decreased (-1.18 -> -0.94)
    • Fastfall Speed Increased (15 -> 16)
    • Air Deceleration Rate Increased (-0.2 -> -0.07)
    • Soft Landing Decreased (6 Frames -> 2 Frames)
    • Shortened Skid Animation (5 Frames -> 2 Frames) allowing for more options out of simply stopping your dash.

     

    Ground Normals:

     

    Jab/Combo;

    • Final Hit Base Knockback Slightly Increased (40 -> 50)

     

    Forward-Tilt:

    • Endlag Reduced by a Frame

     

    Down-Tilt:

    • Endlag Decreased by a Frame making the move slightly more spammable

     

    Up-Tilt:

    • NEW UP-TILT. The move has similar properties to Ness’s old Up-Tilt except the move is disjointed and a bit faster.

     

    Dash Attack:

    • Ness’s Dash Attack now only summons two hitboxes instead of three worsening its range slightly
    • Dash Attack Endlag Decreased by 2 Frames
    • There is Less Hitstun on Dash Attack (7/4 -> 5/3)

     

    Smash Attacks:

     

    Forward-Smash:

    • Endlag Decreased by a Frame

     

    Up-Smash:

    • Endlag Decreased by 3 Frames
    • Damage Increased (6% -> 11%)

     

    Down-Smash:

    • Endlag Decreased by 4 Frame

     

    Aerials:

     

    Neutral-Aerial:

    • COMPLETELY NEW MOVE. Ness’s New Neutral-Aerial is now based off of Mewtwo’s Neutral-Aerial alongside Pikachu’s Neutral-Aerial in Super Smash Brothers Ultimate as a Drag-Down based move.
    • New Neutral-Aerial has less Landing Lag (5 Frames -> 3 Frames)

     

    Forward-Aerial:

    • Landing Lag Decreased (8 Frames -> 5 Frames)
    • Startup Decreased (4 Frames -> 3 Frames)
    • Endlag Decreased by 3 Frames
    • Hitlag Between hits increased a bit to improve hit connection
    • Hitstun and Self-Hitstun reduced to improve hit connection as well
    • Initial Hits Knockback decreased to improve hit connection (40 Base -> 25 Base) (35 KBG -> 20 KBG)

     

    Back-Aerial:

    • Landing Lag Decreased (10 Frames -> 6 Frames)
    • Startup Decreased (5 Frames -> 4 Frames)

     

    Up-Aerial:

    • Landing Lag Decreased (8 Frames -> 5 Frames)
    • Damage Increased (12% -> 13%)
    • Move Sped up noticeably

     

    Down-Aerial:

    • Landing Lag Decreased (7 Frames -> 5 Frames)

     

    Grabs/Throws:

     

    Down-Throw:

    • Endlag Decreased by 2 Frames increasing Follow-Ups
    • Angle Adjusted (66 -> 60)
    • Hitlag Slightly Increased (-1 -> -1.05)

     

    Forward-Throw:

    • Knockback Growth Increased (30 -> 40)
    • Damage Increased (10% -> 11%)

     

    Back-Throw:

    • Hitstun and Self-Hitstun added for dramatic effects
    • Knockback Growth slightly increased (103 -> 105)

     

    Up-Throw:

    • Damage Increased (11% -> 14%)
    • Base Knockback Decreased (65 -> 50)
    • Knockback Growth Increased (60 -> 90)

     

    Specials:

     

    Neutral-Special:

    • The Move will receive a huge rework in a future update so stay tuned for that.
    • Projectile Speed Increased (0.3 -> 0.5)
    • Projectile Acceleration Slightly Increased (0.15 -> 0.18)
    • You can charge the Projectile a little longer (75 Frames -> 80 Frames)
    • Projectile Charge Size Multiplier Slightly Increased (0.13 -> 0.14)

     

    Side-Special:

    • PK Fire is now more similar to Luca’s PK Fire where the move now hits the opponent in one hit with enough knockback to zone out opponents.
    • PK Fire has less Startup (Grounded: 13 Frames -> 10 Frames) (Aerial: 9 Frames -> 7 Frames)
    • Aerial PK Fire now goes straight forward instead of a downwards angle.
    • PK Fire is Slower (16 -> 12)

     

    Up-Special:

    • Ness Floats more during the aerial portion of Up-Special
    • PK Thunder Projectile is faster (9 -> 10)
    • PK Thunder Projectile Lasts Longer (75 Frames -> 90 Frames)
    • PK Thunder Projectile is 50% Larger
    • Hitstun and Self-Hitstun increased drastically (6/4 -> 18/12)
    • Landing Lag decreased (16 Frames -> 12 Frames)

     

    Down-Special:

    • Now has a hitbox at the beginning of the move. Have Fun!
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