This expansion needs Sonic Adventure 2 Voice and Sound Clips
Double jump/Fly- (at least five times)
Glide- Start the glide animation with this.
Back double jump-
Land- Basic combo
Neutral Special: Silent Size
Air Side Special: Black Wave This Side Special works like Zelda’s Air Up Special: Bat Wings Works similar to Pit’s Air Uses the same Up Special. Down Special GROUND: Bat Cracker
After this animation, a robotic bat would appear. It only explodes when it hits anything exccept Rouge her self and fall through platfroms. Down Special AIR: Drill Dive
Rouge shoots downwards, giving multiple damage. All the way to the ground. Drill into the ground platform of the stage, she stays underground for alittle. Rouge popsup later, giving more multiple damage. Forward Smash
Smash- Up Smash
Smash- Down Smash-
Aeriel Lands- and
Final Smash- How this Final Smash works is similar to King Dedede’s.
Rouge pulls out a remote for alittle while.(loop frame 7-10 for alittle.)
Soon later more than a dozen of three differant G.U.N. Robots would apear to attack the oppoents.
G.U.N. UNIT HUNTER: Walks around and shoots at enemies.
Walk: Turn: Attack: Projectile:
G.U.N. UNIT RHINO: Runs right into the enemies with enough force to knock them off the stage. Perhaps too much… Because Rhinos tend to fall off the stage themselfs…
Walk: Turn: Attack:
G.U.N. UNIT BOMB HAWK: These robots fly around the stage, and drop explosive bombs.
Idle: Walk: Turn: Attack: Projectile:
This last for 15 seconds or over. Once that’s done, the Units will leave…
Wall-Jump- Use frame 7 from the Glide Animation for the jump
Shield Break (Dizzy)-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)- Rouge’s spins. Also can be used for a Star Finish. Like this
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Item Swing- The movement is like Sasuke’s from JUS
Fire Flower Hold-
Walk While Using Item-
Item Shoot- and
Hold heavy object-
Walk w/heavy object- H.O Throw-
Ride down ladder-
Super Spicy Curry-
Revival Platform- The Bomb Hawk is the Revival Platform
Kirby Hat- “Fighter Kirby”