Jotaro Kujo for SSF2

Super Smash Flash 2 Mods Forums Expansions Jotaro Kujo for SSF2

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      KIngAtreyuKIngAtreyu
      Participant

      Jotaro Kujo from “Jojo’s Bizzare adventure”.
      Jotaro is the main character in the manga. His foe is DIO.
      Star Platinum is called a “Stand” in the manga and it’s another part of of Jotaro.
      Sprites From JUS
      added original customed sprites.
      Solo Expansion

      Playstyle:

      Spoiler:
      Jotaro has a ability to control a “Stand” which is like a guardian of Jotaro. He is easy to make combos, using his Nspecial Oraora and some projective attacks that can reach opponents that are far away. Although his Stand Star Platinum has quick moves, Jotaro himself is unable to move so fast. His jumps are high, but most moves such as running and jumping are heavy. His attacks are powerful, but he’ll be open if he misses, so hitting attacks acurately will be the key to victory.

       

      Damage:

      Spoiler:
      Basic combo
      Punch-2% Kick-4% Star Platinum Punch-5%
      Neutral Special: Each puch causes 2% damage.

      Side Special: Kakyoin’s Emerald splash causes 8% damage, and Avdol’s CFHS causes 10% damage.

      Up Special: no damage 

      Down Special: Causes 8% damage.

      Forward Smash: 10% Full charged: 20%
      Up Smash: 10% Full Charged: 18%
      Down Smash: 10% Full charged:19%
      Neutral air- 8%
      Up air- 9%
      Forward air- 8%
      Back air- 9%
      Down air- 8%

      Down tilt-7%
      Up tilt-7%
      Forward tilt- 8%
      Dash attack- 12%

      Pummel- 3%
      Forward throw-14%
      Up throw-10%
      Back throw-7%
      Down throw-10%
      Final Smash- No damage itself.

      Get-up attack- 9%

      Ledge attack- 8%

       

      Entrance-
      Stance-
      Walk-
      Run-
      Turn Around- 
      Jump- 
      Double jump-
      Back jump-
      Back double jump-
      Falling-
      Land-

      Basic combo

      Neutral Special: ORAORAORAORA
      Will be punching while holding down Special button on the ground.
      When up is pressed while holding down Special button, it will start punching the air until the player lets go. color]

      Summoning star Platinum- loop
      play this near Jotaro- (do not mirror)
      oraora ground start-
      oraora-
      transition to upper oraora-
      upper loop-
      end-

      Air
      In air, he will be able to oraora for 3 loops of animation, and the motion would end compulsory. Each punch has 2% damage.
      summon air- loop

      air oraora start-
      oraora air-
      end-

      Side Special: Emerald Splash/Cross Fire Hurricane Special
      Kakyoin or Avdol appears randomly and shoots their attack.
      summoning-
      Emerald splash
      Kakyoin-
      Kakyoin effect-
      misc-

      Cross Fire Hurricane Special (aka CFHS)
      Avdol-
      misc-

      Air
      summon air-
      Jotaro floats in air while summoning Kakyoin and Avdol.
      Kakyoin air-
      Kakyoin effect-
      misc-

      Avdol air-
      misc-

      Up Special: Iggy The Fool
      The Fool grabs Jotaro and flys him upward. Moves up with slow left and right movement and takes him up about 6 sec. The speed will be same as ROB’s up special. 
      appear-
      repeat-
      end-
      Air

      appear-
      repeat-
      end-

      Down Special: Last Shot
      summoning-
      Polnareff apeears with Silver Chariot and shoots his sword speedy.
      When the sword hits an apponent, it disappears.
      When it hits a wall/ground, it rebounds and goes toward another direction.
      hitting 5 walls/grounds will make the sword disappear compulsory. 


      when hitting wall

      Air
      summon air-
      Jotaro floats in air while summoning Polnarleff.
      in air-

      Forward Smash
      Smash- effect-
      Up Smash
      Smash-
      Down Smash-
      Smash- effect-
      Neutral air-
      Up air-
      Forward air-
      Back air- Throws Iggy back Iggy thrown- iggy hit opponent
      Down air-
      Aeriel Lands- 
      Crouch- back
      Down tilt-
      Up tilt-
      Forward tilt-
      Dash attack-
      Grab: Joseph appears and grabs, than pulls opponents to Jotaro.
      Works like Joseph pulls→Jotaro grabs
      When summoning grab-
      Grab-
      Grab miss-
      Jotaro Grab-
      Jotaro grab miss-
      Pummel-
      Foward throw-
      Up throw-
      Back throw-
      Down throw-

      Final Smash: Star Platinum The World
      Star Platinum appears and stops the time for 10 seconds. While the time is stopped, nothing but the player is able to move. BG musics, Opponents, Items, Assist trophies, Pokemons, gimmics in stages, and backgrounds stays in place where they were before the time stopped.
      Jotaro is able to attack opponents, but the opponents will not be flown away by the attack until the FS ends.
      While using the FS, Jotaro is unable to use side, up, down special, and back air(since other characters are in the move.). But while the FS is used, the neutral special has 3 times the damage than used regularly.
      When the player uses grab while the FS, Joseph won’t appear and pull the opponent, but Jotaro will be able to grab by himself.

      After the FS ends, everything will start to move and the attacked opponents will get knocked back.

      Start FS-

      Play this behind Jotaro from the 10th frame, half transparent. Make it large until it surrounds the whole screen.

      Spoiler:

       

      end FS-

      Image of Jotaro using FS

      Spoiler:

      Guard-
      Guard end-
      Back Roll-
      Forward Roll-
      Sidestep-
      Air dodge-
      Tech-
      Wall-Tech-
      Wall-Jump-
      Shield Break (Dizzy)-
      Sleep- 
      Wake up-
      Hurt 1 (Hit)-




      Hurt 2 (Sent Flying)-
      Hurt 3 (Dead)-
      Hurt 4 (Getting back up)-
      Get-up attack-
      Edge lean-
      Hang-
      Ledge attack- effect-
      Ledge roll-
      Assist trophy-
      Hammer-
      Item Swing-
      Fire Flower Hold-
      Walk While Using Item- 
      Item Shoot-
      Item toss-
      Forward:
      Up:
      Down:
      Back:
      Hold heavy object-
      Walk w/heavy object-
      H.O Throw-
      Foward :
      Up :
      Down:
      Wall-Hit-
      Climb ladder-
      Ride down ladder-
      Crawl-N/A
      Swim-
      Drown-
      G&W; Ball-
      Super Spicy Curry-
      Electric Hit- or 
      Up Taunt-,
      Side Taunt-
      Down Taunt-
      Win- loop(do not mirror)
      Lose/clap-
      Attack effect-(do not mirror)

      Revival Platform-
      Hangs on The fool

      Kirby Ability- Fighter Kirby

      Selection- 
      Icon-
      Damage meter-
      Trophies

      Classic-

      Adventure-

      All-star-

      FS-

      Spoiler:
       

       

      Preview-

      Voices/Sound Effects/Win Theme

      This was taken from the old SSF2 Expansion Forums to make it easier for us to access it.

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